left on read
Hello everyone this is your Captain speaking, we will depart shortly so I'll guide you through the proper procedures.
Thank you for flying with us today, we kindly ask you buckle your belts, keep your window shaders up and remain seated during the lift-off operations. We remind you that your phones should be in airplane mode at ALL times, for safety reasons.
Thank you for your cooperation.
This game is a submission for the Bigmode Game Jam 2023. It should take about ten minutes to complete, as long as the weather keeps up.
During the flight, our beautiful flight assistant will randomly pass through to check that you all are keeping your phones in airplane mode, as interference from your phone might actually crash the plane. If she catches you with your phone NOT in airplane mode she might just take it from you. A really handy bar will tell you how much interference the plane can take before it fries our navigation systems, so I suggest you check it out.
Also be sure to not disturb your sleeping fellow passengers as they will call on our flight assistant. They're kind of douchebags, but hey, they payed a ticket.
On your phone you will find some really useful apps, and although we suggest you DON'T answer any messages, if you deactivate the airplane mode you can access, receive and send texts to your loved ones and to your work.
Here's our crew:
In the coding cockpit
Libero Masini - linkedin
Keivan Ameri - personal website
in the art wing
Antea Chiariello - personal website
in the music and sfx cabin
Andrea Guerriero - Linktr.ee
in the story engine
Montoya - itch.io
Ours is a very small crew with wildly different backgrounds and experiences and we're still learning the basics of videogame making. Feedbacks are much appreciated, so leave us comments!
Enjoy your flight.
Known bugs:
(Some emoji might be broken due to the html5 port, in our testing, this has been fixed, but should you have issues with that we suggest downloading the windows build)
Some timers are too fast for the natural progression of the game and it's possible that the messages lines would end too soon related to the game time. A run finishes at the ten minutes mark anyway, so you might have to wait to get to the game over screen.
Status | In development |
Platforms | HTML5, Windows |
Authors | Libero Masini, Antea Chiariello, Montoya, Keivan Ameri, Andrea Guerriero |
Genre | Visual Novel, Puzzle |
Made with | Godot |
Tags | 2D, Clicker, Godot, Mystery, Narrative, Pixel Art, Short |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Download
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Comments
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cool game :D Congrats!
I also like how painfully true to todays world is that the nuclear power plant safety features are behind a subscription :sweat_smile:
I also translated the YOSHI :)
My strategy was to always have the flight mode on, and only just enable it for a second to get a message and read it. I there was no message yet, I disabled it.
OOOOOOOOOOH YOU GOT IT (but you might have missed a part ;) )
I was waiting for this message more than anything else
Love it! Amazing video interface and design. Very well written storyboard. Looking forward to playing again!